this.d3dDevice = new D3D11.Device(DriverType.Hardware, DeviceCreationFlags.None, new , Here's the code that I have that's working and it can actually draw a white screen. I'm trying to use HDR rendering on a video player that I'm working on and I can't seem to activate HDR on my display (yes, my display supports HDR), on all the code samples that I've seen, everything is pointing to setting the Color Format to R10G10B10A2_UNorm (I'm using SharpDX) and referenced all the articles in this article, but I still can't enable HDR on my display.Īs an example, if you know madVR can actually do this (it can force you're display to enable HDR without going through Windows 10).
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